Digital Design | Computer Science | Human-Centered Design
Portfolio
– Project Classifications –
Work from my professional career; consisting of projects from Manulife/John Hancock.
Work from my university career; computer science, digital design, and human centered design courses.
Work from my personal projects; mainly consisting of work from my hobby YouTube channel: Dragyn.
– Projects –
Candy Mountain
Internal vulnerability management tool.
Served as UX lead, helped to create personas, communicate design goals, and implement them in web app using Go, Vue, Docker, and Mongo.
Weapon Inspect Redesign
Destiny 2 game UI redesign
Challenged myself to update a game menu in Destiny 2 to grow my prototyping and UX/UI skills, and attempt to improve on a beloved game’s menu.
Wristy
A watch to help children with autism.
Award winning engineering project. Prototyped and iterated watch design using Adafruit hardware and CircuitPython.
Thrust: Runic Blades
First-person, movement based, puzzle game
Independent design project. Learned game design methodologies, then conceptualized and design proof of concept with game mechanics.
Dares of Eternity, But it’s a Television Program
Dares of Eternity Destiny YouTube video
First Dragyn video incorporating C4D renders. Independently story-boarded and produced video using Cinema4D, After Effects, Premiere, Photoshop, and Illustrator.
Woodland Walk
Immersive and explorable nature scene
Quickly learned Unreal Engine environment design to create scene using Unreal Engine Megascan assets. Expanded UE first person controller for more immersion.
Gjallarhorn’s In Destiny 2!
Comedic Gjallarhorn Destiny YouTube Video
Began implementing new design procedures and skills learned in university to create video that features UI edits and many rotoscoping shots.
Outreach
Reimagining 911 project
A prototype app to simplify emergency service access. UX/UI project created with Adobe XD, implementing Apple’s iOS material design and guidelines.
Edge Transit: Edge Transit
Bungie Movie of the Week for Destiny 2
Created comedy video only using Premiere and Photoshop. Marked transition for Dragyn, creating more edited content.
SpaceX Shooter
Satirical asteroid dodging Unity game.
Engineered game mechanics as a member of a small team for game development project, and led development efforts in Unity.