Portfolio

– Project Classifications –

Professional


Work from my professional career; consisting of projects from Manulife/John Hancock.

Educational


Work from my university career; computer science, digital design, and human centered design courses.

Personal


Work from my personal projects; mainly consisting of work from my hobby YouTube channel: Dragyn.


– Projects –

Candy Mountain

Internal vulnerability management tool.

Served as UX lead, helped to create personas, communicate design goals, and implement them in web app using Go, Vue, Docker, and Mongo.

Weapon Inspect Redesign

Destiny 2 game UI redesign

Challenged myself to update a game menu in Destiny 2 to grow my prototyping and UX/UI skills, and attempt to improve on a beloved game’s menu.

Wristy

A watch to help children with autism.

Award winning engineering project. Prototyped and iterated watch design using Adafruit hardware and CircuitPython.

Thrust: Runic Blades

First-person, movement based, puzzle game

Independent design project. Learned game design methodologies, then conceptualized and design proof of concept with game mechanics.

Dares of Eternity, But it’s a Television Program

Dares of Eternity Destiny YouTube video

First Dragyn video incorporating C4D renders. Independently story-boarded and produced video using Cinema4D, After Effects, Premiere, Photoshop, and Illustrator.

Woodland Walk

Immersive and explorable nature scene

Quickly learned Unreal Engine environment design to create scene using Unreal Engine Megascan assets. Expanded UE first person controller for more immersion.

Gjallarhorn’s In Destiny 2!

Comedic Gjallarhorn Destiny YouTube Video

Began implementing new design procedures and skills learned in university to create video that features UI edits and many rotoscoping shots.

Outreach

Reimagining 911 project

A prototype app to simplify emergency service access. UX/UI project created with Adobe XD, implementing Apple’s iOS material design and guidelines.

Edge Transit: Edge Transit

Bungie Movie of the Week for Destiny 2

Created comedy video only using Premiere and Photoshop. Marked transition for Dragyn, creating more edited content.

SpaceX Shooter

Satirical asteroid dodging Unity game.

Engineered game mechanics as a member of a small team for game development project, and led development efforts in Unity.